bug CRUSH!!! 05/03
games are hard!
this game is written through an iterative amount of if statements--it's why it's so short! accounting for every single possible way the game could be iterated through is pretty difficult and is a task that grows exponentially with every added branch. in particular...
i've gotten a few responses to this game so far, and something seemed off to me about the way players weren't acknowledging a certain branch. i had a little bit of a nagging feeling, played it myself, and to my horror, discovered the game scoots past the text block that is supposed to pop up after the "Um. What?" text selection box. oh no!!!!!!! unfortunately this was a far larger task to fix than i had assumed; i thought originally that i had just miscounted the iterations until that point.
as it turns out though... i HAD counted correctly. and i had also apparently counted correctly elsewhere... because the statement for the followup and the statement for another section had the EXACT same amount of iterations. shock. horror. pain. i love math, but i also hate it, especially when it's done correctly and turns out to not be the problem.
i fixed it with kind of... a kludge-y fix, but it works! there are a couple hidden variables now that iterate and bring the game to the correct sections depending on the paths you take. coincidentally, this also ended up repairing the visual bug where the game would quickly iterate through a bunch of other text blocks before landing on the scene transition your route was supposed to take you to, which i take as a hard-won bonus. bugs-be-gone! i think there are still a couple minor issues, primarily with a double click being required to iterate past one text selection in the bonus route scene; however i feel that is fairly minor compared to something as game-breaking as a bad route.
Files
Get BURNING STARS
BURNING STARS
get lost in space
Status | Released |
Author | BETA VERSIONS |
Genre | Interactive Fiction |
Tags | Meaningful Choices, Mouse only, Space, Text based |
More posts
- bugfix 05/02May 03, 2021
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